

After 4 enemies: 2048 | 2048 (this is the max).Each enemy will increase this max, up to four.

Donkey kong country 64 speedrun series#
As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. There are a few different ways to gain speed when rolling through enemies. The duration of the roll isn't the only thing you need to focus on. "I've always dreamed of being faster than the camera." Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. When combined with rolling through enemies, this can let you keep rolling through huge portions of a stage. If you time your rolls correctly, you can maintain your speed for a long period of time. The distance you travel is always the same on a normal roll however, if you fall off an edge, you will keep rolling until you hit the ground (you keep speed while in the air), and the regular length after that. Otherwise, you'll need to jump just before the roll ends to avoid a small pause.Īnother way to increase a roll's distance is to roll off a platform. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. "That's a tasty single-file line you have there." As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. To sum up Donkey Kong Country, basically "any time not spent rolling is generally time better spent rolling." DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such.Īn Introduction to Rolling Monkeys "Can we get off? I'm feeling a bit dizzy." After that, you can proceed to learn each stage through the level-by-level guides on the main page. The most important part is the beginning section on rolling mechanics.Īlternatively, you can read the text explanation of rolling mechanics in the section below. This video explains most things you need to know before starting to speedrun DKC. (Timestamps for this video can be found in the video's description on the YouTube page)

2.4 "I'm worried my youngest chimp won't ever learn to fly.".2.3 "I've always dreamed of being faster than the camera.".2.2 "That's a tasty single-file line you have there.".2.1 "Can we get off? I'm feeling a bit dizzy.".
